Puluc - Professor Finkel's Rules
(Mostly)
(Rules as taken from https://a4games.company)
1. The game is played by two players on a board separated into eleven spaces as shown in the diagram. The playing space at each end of the board, red and green, serves as a home city for a player, the other nine spaces forming the track.

2. Each player starts the game with five pieces of his colour, all starting in his home city at his end of the track.

3. There are four casting sticks that control the movement of the players, the sticks each having one side marked. The value of a throw is the number of marked sides showing, or 5 if all sides are showing blank.

4. The Red Team starts the Game.

5. A player's turn consists of throwing the casting sticks then moving one of his pieces.

6. If the player has pieces in his home city he may move one onto the track, by the number of spaces shown by the casting sticks.

7. Alternatively if the player has other non-captured pieces on the track, he may opt to move one of these by the appropriate number of spaces instead.

8. A player may not land one of his pieces on top of another, unless the latter is a captive of the enemy.

9. When a moving piece reaches or passes the enemy city, he and any freed compatriots with him are returned to his home city, and his enemy captives are killed removed from play.

10. If a piece lands on an enemy on the track, the enemy is captured.

11. Landing on enemy pieces in their city does not lead to their capture.

12. If the captured enemy himself had captives, those captives are freed and accompany their deliverer as described below.

13. If a moving piece is on top of a pile of enemy captives and freed compatriots, then those captives and compatriots move with him till he reaches the enemy city.

14. A player wins the game when all his opponents pieces have been either killed or captured.

About moving pieces

Just drag a piece from its position and drop it at the destination as the score of the sticks allows.
On selecting a piece with a viable destination conform the value of the sticks and the situation on the board, a marker will appear. This marker indicates a viable target for that particular piece.
The pieces move along a corridor marked with a placeholder.
The exterities on the board are destined for captured enemies and
freed compatriots.

(Note that in the original game the pieces in the same segment are stacked, but in this two dimensional rendition of the game, pieces that share are segment are spread out.)