Pente Grammai - Game Rules
The game is setup by placing the Player pieces onto the Home spaces closest to you, with the first piece on the game space at the end of this line.
Each Player then takes turns rolling the dice. The pieces move around the track counterclockwise, by moving one piece per turn according to the dice roll.
When your first piece leaves your Home, it will leave an empty game space behind. When subsequent pieces leave the Home spaces, they are first slid up to the open game space at the end of the line, and then move from there. If however another piece already in play lands on this space, your Home is blocked and none of your pieces may leave until that piece vacates the game space and opens the way.
Similarly, your pieces must reach the Sacred Line on the other side of the board by exact count before they can be taken off the track. This means that if this space is occupied by another piece, your pieces cannot enter.
Whenever a Player’s piece does land on the Sacred Line, that piece is moved inwards to the storage spaces, leaving the playing space open. The Player then gets to roll again. If there are still opponent’s pieces there on your Sacred Line that have not yet left their Home, both Player pieces are lined up in the storage area next to each other.
If you land on your own Home space, you get to roll again.
There are no captures in this game. No piece may land on a game space that is already occupied by another piece, whether friendly or opponent.
If a roll results in a Player being unable to move any of the pieces currently in play or to move a piece out of Home, but it is possible to move one of the Player’s pieces out of his Sacred Line storage area and out onto the game track, then he must do so.
If no move is possible anywhere, the Player loses that turn and play passes to the next Player.
The game ends when either Player gets all five of his game pieces gathered in his Sacred Line on the other side of the board.