1. Each player’s pieces start off the board, and only a throw of 1 or 5 permits a player to start a piece on the board.

2. A 5 permits a starting piece to start five spaces on the
starting-lane, a throw of 1 starts a new piece on the first space on the starting-lane.

3. Only one piece can move on a throw. If a 5 is scored the player has a second throw, and this can be used to advance the same piece or a different one.

4. If a 5 is scored again, the player has another throw, with the possibility of a third piece being moved — this choice continues as long as 5s are thrown.

5. If a player cannot make use of a throw, their turn must be forfeited, and this includes having another roll if they have rolled a 5.

6. All five of a player’s pieces must travel once around the square track and enter the centre of the board. Once all five pieces are in the centre, then, and then only, can the return journey be made by once more traveling around the track before leaving down the
right-hand side of their finishing-lane.

7. If a piece is hit on its way to the centre it retires to the starting point and must begin again. If it is hit while travelling from the centre, it retires to the centre position.

8. If a move lands a piece on one the players own pieces, it suffers the same penalty as described in rule 7. This means that if such a move is the only one possible, this move has to be made by the player.

9. A piece resting on a corner square is safe from attack, and each player may have one piece on a haven-square at the same time. The first player to get all his pieces off the board wins the game.

10. Although the original game allows for up to three players, this rendition of the game is restricted to two players.

Direction of movement in the game
(Rules as taken from https://a4games.company)
Kerala - Professor Finkel's Rules
(Mostly)
Values of coin sides
The dice scores are:
5 orange centres facing up = 10 points
4 orange centres facing up = 4 points
3 orange centres facing up = 3 points
2 orange centres facing up = 2 points
1 orange centre facing up   = 1 point
0 orange centres facing up = 5 point
About moving pieces

Just drag a piece from its position and drop it at the destination as the score of the coins allows. On dragging a piece over an eligible position, a marker will appear, indicating a viable target.
There is also a list available of possible moves, given the players positions on the board and the available score. A Button 'Show Move Options' will light up when the player has a choice of moves.