Hounds & Jackals - Professor Finkel's Rules
(Mostly)
1. The first pawn to reach hole 15 with the horizontal mark allows the player to add an additional piece on Start.

2. The right side of the board belongs to the hounds and the left to the jackals.

3. The circle above the palm tree, top centre, is the starting point. The pawns move on their side of the game board trying to reach the top of the tree (25 to 29).

4. Exact throws are required to reach the final positions. The order in which it is done has no importance.

5. The two players move the spinner die in turn. A five is required to introduce a new pawn on the starting point. Then the spinner is moved again to move the piece.

6. If you land on hole 5 with a horizontal mark, you may introduce another piece. (This is an added little rule.)

7. Only one piece may be put on a hole. If no move is possible the throw is lost for this player.

8. If a piece reaches a hole linked to an other hole by a path (10-24, 20-22), it follows the line to the connecting hole. The pieces go both ways along the paths. If you land on hole 10, you go to hole 24 and vice versa.

9. A player must move his pawns when he can do so. If he can move no pawns, his or her opponent is allowed to add his throw to his or her own